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Events 

 Flip Cup

Each team lines up on the relay table. A cup, filled to it's designated mark is before them on the table. A referee will blow the whistle. At the signal, the first person in each team must drink their cup, place the cup on the table facing right side up. They must attempt to flip the cup so that the top of the cup lands on the table (face-down.) Once this is accomplished, the next person in line is able to grab their cup and repeat. If a team member intentionally* grabs their cup before it is their turn, the team recieves an automatic disqualification. (If all teams are disqualified, the team that was disqualified first recieves the next highest ranking, and so forth.)

*If it is deemed by a judge to be an intentional grab in order to cheat.  If the judges feel that the grab was accidental, the team will receive a warning and will be allowed to continue playing.  Each team is allowed 2 warnings.  On the third warning, a disqualification is issued.  The warnings are comprehensive and move with the team throughout the game.

Boat Race

Each team member will line up on the relay table. Each player will have a cup filled to the designated mark (to be checked by refs) sitting on the table before them. No team member is to touch their cup prior to their turn. If a team member intentionally* grabs their cup out of turn, the team is assigned a 20 second penalty per offense. After 3 offenses, the team is disqualified. At the signal, the first team member begins to drink their cup. Once it is finished, they place the cup over their head and the next team member goes. Fastest team time wins. Major spills will add a 5 second penalty per offense to final team time.

*If it is deemed by a judge to be an intentional grab in order to cheat.  If the judges feel that the grab was accidental, the team will receive a warning and will be allowed to continue playing.  Each team is allowed 2 warnings.  On the third warning, a disqualification is issued.  The warnings are comprehensive and move with the team throughout the game.

Das Boot

Each team will will line up on the relay table. Each team will go head to head with a final elemination round. Each member 1-5 will have cups placed before them filled to a designated mark. Team member #6 will have Das Boot placed before them and it will be filled to a designated mark prior to beginning. At the signal, each team member beginning at #1 will drink their cup. Once the player before has finished their drink and placed it on the table, the next team member will begin drinking their cup. This will relay until team member # 6 is reached. Player #6 will begin drinking das boot. If the cup emits a major spill, the team is disqualified. This will be a tournament style game with each winning team getting a break in-between each game.

Bat Race

Each team member must drink one cup filled to it's designated mark, run to a baseball bat and spin around the bat (7) seven times. They must then run a short distance to their team, and activate the next member. Fastest team time wins the event.

Pitcher Chug

Each team will have a pitcher, filled to designated mark, at the beginning of their relay table. On the signal, each team member must drink as much of the pitcher as they can, then pass it to the next player. A team may pass it back to a player that has already drank from the pitcher, but not before each person on the team has drank to their capacity. The fastest team time wins. Major spills adds a 5 second penalty per offense to final time.

 Battleship

Float a cup of beer in the middle of the pitcher. The object of the game is to add beer into the shot glass without sinking it. The person that sinks the beer cup has to pound a beer. The pitcher is then split up amongst all players including the person who sank the battle ship. The winning team moves on in the heat and the losing team is eliminated.

 Double Chug

Each team member will have two cups of beer in their possession. Members 1-5 will each drink one beer in succession. Team member #6 drinks both beers and then the relay runs back up to member number 1. Spilling/drooling/spitting/dripping of any beer is a 5 second penalty per offense. The fastest team time wins the event.

 Loose Ball Race

One team member must carry 24 loose balls from point A to point B. All team members may help load and unload. Balls may be carried in arms, hands, and clothing only. No accessories (backpacks, purses, etc…) allowed. Fastest time wins the event.

 Beer Pong


 1  The Game
1.1  General
The game of beirut (beer pong) consists of attempting to remove all of the opposing team's cups from the table in accordance with the rules. The first team to remove all of the opposing team's cups from the table shall be declared the winner.
1.1.1  Losers Consume Remaining Beverage [Addition]
Following a team being declared the winners, the opposing team shall be declared the losers. The losing team shall subsequently be required to consume all remaining beverage contained within both their team's and the opposing team's cups.
1.2  Agreement to Waive Rules
Players may not agree to exclude the operation of any rule or to waive any penalty incurred.
1.3  Points Not Covered by the Rules
If any point not covered by the rules is under dispute during the course of the game, a decision shall be made in accordance with equity.
  2  The Players
2.1  Formation of Teams
Each team shall consist of 2 players.
2.2  Substitutions
During the course of a game, no substitutions of players shall be permitted. If a player is unable to complete a game, then their team shall forfeit and the opposing team shall be declared the winners.
  3  The Balls
3.1  Form and Make of Balls
The game shall be played with 2 table tennis balls.
3.2  Ball Unfit for Play
If a ball becomes physically altered in any way including: cuts, cracks or dents, the ball shall be deemed unfit for play and must be replaced immediately. If it is ruled that a player intentionally altered a ball, then their team shall forfeit and the opposing team shall be declared the winners.
  4  The Cups
4.1  Form and Make of Cups
Cups shall be plastic and have a volume of 9 ounces.
4.2  Cups Contain Beverage
The cups shall contain approximately 3 oz. to 4 oz., of a beverage that shall be determined prior to the start of the game. Prior to attempting a shot, a shooter may review the volume of beverage contained in the defending team's cups. If it is ruled that any of the defending team's cups contain a volume of beverage less than that required, the defending team must immediately fill the cups to the required volume.
4.3  Arrangement of Cups
Each team shall defend 10 cups arranged in the shape of a triangle. The triangle shall be located 4 inches from the end of the table, equidistant from either side of the table, and with the base of the triangle parallel to the end of the table.
4.4  Cup Unfit for Play
During the course of the game, the playing characteristics of the cups shall not be altered. If it is ruled that a cup is unfit for play, a replacement cup shall be substituted immediately. The replacement cup shall be placed approximately in the altered cup's former position. If it is ruled that a player intentionally altered a cup, then their team shall forfeit and the opposing team shall be declared the winners.

5. The Table - Doesn't matter

6. Playing space - Doesn't matter

7.  Play

7.1  Initiative
Prior to the start of play, the teams shall decide who shall have the initiative by using a method of random chance. The team that is awarded the initiative shall choose whether they will start on defense or offense, or which side of the table they will defend. The opposing team shall then make the remaining choice. After both teams have assumed their positions, the team on offense shall begin play with one ball. After their turn, play shall begin with two balls following the standard shooting order.
7.2  Shooting Order
Teams shall take turns shooting the balls alternately. Players must shoot one ball per their team's turn. When a player has legal possession of the ball during their turn to shoot, they are deemed the shooter and the opposing team deemed the defenders. The shooter may shoot at any time.
7.2.1  Shooters Sink Both Balls During a Turn
If during a single turn, both shooters sink a ball, then their team shall be awarded another turn. A team may continue to shoot indefinitely so long as neither shooter misses a shot. If during a single turn, the shooters sink both balls in the opposing team's final two or fewer cups, then the opposing team's turn to attempt redemption shall be cancelled.
7.2.2  Shooter Sinks First Ball in Final Cup
If a shooter sinks the first ball of a turn in the opposing team's final cup, they may waive their team's second shot. The opposing team may then attempt redemption using only one ball, and may select either player to be the redemption shooter. Alternately, the shooting team may attempt to sink the second ball. If the second shooter successfully sinks their ball, then the opposing team's turn to attempt redemption shall be cancelled. If the second shooter misses their shot, then the opposing team may attempt redemption using both balls.
7.3  Shooting Out of Turn
If a player that has incorrectly been deemed the shooter is attempting to shoot, the defending team must immediately call for cancellation of the shot. If the defending team does not call for cancellation prior to completion of the shot, the ball shall be deemed in play. If the ball subsequently becomes sunk in a cup, the cup shall be removed.
7.4  Shooting Prior to Beverage Consumption
If a shooter attempts to shoot prior to consumption of a beverage that has been assigned to them, the defending team may require cancellation of the shot. If the defending team does not call for cancellation prior to completion of the shot, the ball shall be deemed in play. If the ball subsequently becomes sunk in a cup, the cup shall be removed.
7.5  Redemption
When a shooter hits the opposing team's final cup, the cup shall remain on the table, and the opposing team shall be allowed an additional turn to attempt redemption, unless the turn to attempt redemption was cancelled as a result of the shooting team sinking both balls during a turn.
7.5.1  Redemption Order of Play
During the turn of redemption, both shooters shall be allowed to shoot, unless the opposing team waived their second shoot in which case the shooting team may choose either player to be the redemption shooter. If during the turn of redemption, both shooters sink a ball, then their team shall be awarded another turn of redemption. A team may continue to shoot indefinitely so long as neither shooter misses a shot. If during a turn of redemption, the first shooter misses; their partner shall still be permitted to attempt a final shot.
7.5.2  Successful Redemption
The redemption shooter(s) shall have achieved redemption if they successfully hit all of the opposing team's cups without one or both shooters missing a shot. Subsequently, the balls shall be returned to the team that originally hit the opposing team's final cup, and overtime shall begin.
7.5.3  Unsuccessful Redemption
If the redemption shooter(s) fails to achieve redemption, their team's final cup shall be removed from the table.
7.5.4  Premature Removal of Final Cup
If a player intentionally or unintentionally removes their final cup from the table prior to their turn to attempt redemption, then their turn to attempt redemption shall be cancelled, and the opposing team shall be declared the winner.
7.6  Overtime
Following a successful redemption attempt, overtime shall begin. During overtime, the standard order of play shall be observed. There shall be no limit on the number of turns during overtime, or the number of overtimes that may occur.
7.6.1  Arrangement of Cups
Prior to the start of overtime, each team shall place a single cup on the table. The cups shall be located 4 inches from the ends of the table, equidistant from either side of the table.

  8  Offense
8.1  Definition
A player shall have shot the ball when having been designated the shooter they propel the ball forward from a position within the shooting area with the intention of sinking it in one of the opposing team's cups. A shot may be made in any fashion as long as it is not aided by the shooter's teammate, spectators or an artificial device. A bounce shot shall be defined as shooter's attempt to shoot the ball short of the cups with the intention that it will bounce off the surface of the table into a cup. A shooter shall not be required to declare that they will be attempting a bounce shot prior to their shot and the defenders may attempt to defend the shot after first contact.
8.2  Shooting Team Loses Control of Ball
If a player on the shooting team loses control of a ball, the ball shall be deemed not in play, unless the ball slips from a shooter's grip while their hand is in a shooting motion. If the ball slips from a shooter's grip while their hand is not in a shooting motion, and the ball subsequently lands in one of shooting team's cups, the cup shall remain in play and the shooting team shall maintain possession of the ball. If the ball slips from a shooter's grip while their hand is in a shooting motion, the ball shall be deemed in play. If the ball subsequently lands in one of shooting team's cups, the cup shall remain in play and the ball shall be turned over to the defending team.
8.3  Offsides
If a player attempts to shoot while they are not with the shooting area, the defending team must immediately require the player to cancel the shot. If the defending team does not call for cancellation prior to completion of the shot, the shot from outside the shooting area is deemed legal and any cups sunk are removed.
  9  Defense
9.1  Definition
Defense is defined as a defender's attempt to prevent a legally shot ball from sinking in the cups by directly or indirectly applying force to the ball using their body after first contact has occurred. First contact is defined as the initial contact between a legally shot ball with any outside agency on or off the surface of the table, the cups, or the surface of the table, excluding players and spectators. Acceptable methods of defense include, but are not limited to: catching, swatting, hooking, and blowing.
9.2  Illegal Defense
Illegal defense is defined as an attempt at defense using a prohibited method of defense, or intentional or unintentional contact by a defender with a shot before the ball makes first contact, unless it is ruled that the ball would not have made first contact with an outside agency on the surface of the table, the cups, or the surface of the table; the defender was in the process of removing a cup that had been previously sunk; or the defender was in the process of consolidating the remaining cups on the table. If the ball does not subsequently become sunk in a cup, the shooter may declare illegal defense, and the defending team must remove a cup of the shooter's choosing from the table.
9.3  Shot Interference
Shot interference is defined as intentional or unintentional contact by a defender with the table or cups during an attempt at defense. If the ball does not subsequently become sunk in a cup, the shooter may declare shot interference, and the defending team must remove a cup of the shooter's choosing from the table.
9.4  Incidental Contact
If a legally shot ball deflects off a defender after first contact, the ball shall be deemed in play. If the ball subsequently becomes sunk in a cup, the cup shall be removed.
9.5  Ball Spinning in Cup
A ball spinning inside of the rim of a cup that has not already become sunk in the cup shall be deemed still in play, and may be defended.
9.6  Distractions
A defender may attempt to distract a shooter prior to their shot, by any method so long as all portions of the defender's body remain behind the end of the table. If while attempting to distract a shooter, a portion of the defender's body contacts, or passes over, the end of the table the shooter may shoot again.
9.7  Player Knocks Over Cup
If a player knocks over one of their own cups through direct or indirect contact, the cup shall be deemed hit and shall be removed from the table.
  10  Sinking the Ball
10.1  Definition
A ball shall be deemed sunk if while it is in play it contacts the surface of the beverage contained within the cup. A cup shall be deemed hit if a ball has been sunk in it. A cup that has been deemed hit shall be removed from the table.
10.2  Cup Removal
During cup removal, all attempts shall be made to not disturb the remaining cups. Any remaining cups that move during the removal of a cup shall be replaced approximately to their former position. Immediately following the removal of a cup from the table, a defender shall be required to consume the beverage contained within the cup.
10.3  Beverage Consumption
The defending team may choose any method of determining which player shall consume the beverage contained in a cup removed from play.
10.4  Cup Consolidation
Following cup removal, the remaining cups shall not be consolidated or rearranged.
10.5  Ball Moves Cup(s)
At no point during a game shall a player be required to rearrange cups that have moved due to the force of impact from a ball, unless it is ruled that the cup movement was due to a beverage hazard.
10.6  Cup Movement Due to Beverage Hazard
If it is ruled that cup movement is due to a beverage hazard, the beverage hazard shall be cleaned up, and the cup(s) shall be replaced approximately to their former position.
10.7  Ball Knocks Over Cup
A shot that causes a cup to be knocked over by the force of impact from a ball shall be deemed a miss if it is the team's last cup, or unless it is ruled that the ball contacted the surface of the beverage contained within the cup prior to the cup being knocked over, or that the cup did not contain the required volume of beverage. If the shot is ruled a miss, the cup shall be replaced approximately to its former position. If the shot is ruled a hit, the cup shall be removed from the table.
10.8  Ball Settles on Top of Cups
If the ball settles on the tops of three or more cups, then the shot shall be deemed a missed shot.
10.9  Ball Fails to Contact Cups
A shot that fails to contact the opposing team's cup(s), whether on the fly or following contact with an outside agency, shall be deemed an air ball, but there shall be no penalty.
10.10  Ball Sinks in Cup Containing a Sunk Ball Prior to Removal from Play
If a ball becomes sunk in a cup that has been hit and contains a previously sunk ball, but not yet removed from play, whether the shooter intended to hit the cup or not, then all of the opposing team’s remaining cups shall be removed from the table, the opposing team's turn to attempt redemption shall be cancelled and the shooting team shall be declared the winners. If while a defender is removing the cup that has been hit, the shooter sinks a ball in the cup being removed, then the shot shall be deemed a miss.
10.11  Ball Sinks in Cup Removed from Play Prior to Beverage Consumption
If a ball becomes sunk in a cup that has been removed from play prior to the beverage it contains has been consumed, then the shot shall be deemed a missed shot.

 

 

 

 

 

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